Red Moon Workshop started off in 2012 as nothing more than an alias for a loose collective of friends looking to make some items in Valve's workshop system on their free time. Comprised of members from many different walks of life, ranging from industry veterans to web developers- We all believed in a new system that we saw as revolutionary and dived right in.
Four years later we're doing it fulltime, as well as currently also working on our first indie title known as Shot One-Our effort to create the first fully workshop funded Steam game.
Born in Italy and raised internationally, Sirio has shared a passion for development from a young age. In 2003 he migrated to the United States to study video game development, and has since been fortunate enough to have a varied and long career. He's worked for studios varying from AAA like Sony to indie studios like Runic games. Following a research assignment in 2012 that opened up his eyes, Sirio left the mainstream game industry to pursue a career full time in the Valve workshop system.
Known internally as the guy who 'rigs for fun,' Andrew Helenek wears many hats at Red Moon. Originally starting off as an animator on Primal Carnage - Andrew discovered the Dota 2 workshop and has never looked back. Reverse engineering game systems and figuring out how things work behind the scenes are his primary interest, but he also enjoys animating, game design, making films in Source and playing Hearthstone.
Ibrahim is an American born gameplay and tools programmer/artist based out of Winnipeg, Canada. His industry experience ranges from AAA to indie projects, with a slew of projects under his belt. He cut his teeth as a VFX artist prior to joining Electronic Arts, and has been in the game industry ever since.
Ibrahim enjoys sharing his thoughts on Twitter, his cat Isabella and is an avid fan of potato products.
Games We Have Worked On
(NDA Projects Not Included)