Red Moon

Red Moon Workshop started off in 2012 as nothing more than an alias for a loose collective of friends looking to make some items in Valve's workshop system on their free time. Comprised of members from many different walks of life, ranging from industry veterans to web developers- We all believed in a new system that we saw as revolutionary and dived right in.

Four years later we're doing it fulltime, as well as currently also working on our first indie title known as Shot One-Our effort to create the first fully workshop funded Steam game.

Sirio Brozzi

Born in Italy and raised internationally, Sirio has shared a passion for development from a young age. In 2003 he migrated to the United States to study video game development, and has since been fortunate enough to have a varied and long career. He's worked for studios varying from AAA like Sony to indie studios like Runic games. Following a research assignment in 2012 that opened up his eyes, Sirio left the mainstream game industry to pursue a career full time in the Valve workshop system.

Andrew Helenek

Known internally as the guy who 'rigs for fun,' Andrew Helenek wears many hats at Red Moon. Originally starting off as an animator on Primal Carnage - Andrew discovered the Dota 2 workshop and has never looked back. Reverse engineering game systems and figuring out how things work behind the scenes are his primary interest, but he also enjoys animating, game design, making films in Source and playing Hearthstone.

James Ives

Hailing from London, James Ives is a multifaceted developer with a keen interest in web technologies. He has enjoyed working across many platforms to stay versatile, ranging from Java to Javascript and beyond. On his free time James contributes to open source, and works on internal web services to facilitate the work of the team and keep things flowing smoothly. If you ever want to discuss craft beer, James is your man.

Games We Have Worked On

(NDA Projects Not Included)

Companies We've Collaborated With