A typical issue with making isometric games more eyecatching is figuring out ways to break up the monotony of a top down title. For Shot One we designed a lot of colorful, over the top characters so we wanted to figure out a way to showcase them. That's where the idea of the 3d outro system was born! Inspired by fighting game titles with their crazy over the top outros like Street Fighter, Tekken and even hints of Overwatch, we set out to try and create our own system to give the match finishes a colorful, satisfying end.